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" If there's no one on board, then we head forward and seal the airlock to stop them taking us from behind." "This vessel has been attacked by the same assassins that attacked the Ebon Hawk looking for you." "I noticed no indication of ship-to-ship combat on the exterior of this vessel," Kreia comments. "Even if that droid's sabotage managed to kill most of them, it's standard Republic procedure to never leave a docked vessel unmanned, precisely so people like us can't steal them." "Atton, these ships have a crew compliment of a hundred and fifty, not counting droids and mission specialists," Rahne shakes her head as she yanks on her boots. "They're all on the station looking for us." "We're alive, and for the moment off that rock," Rahne points out, dropping her helmet into the door way to prevent the airlock door from being sealed if someone noticed their arrival. "Speak for yourself," Atton moans, head hanging between his knees for a moment. experience," Kreia observes, removing her helmet. Once more she hits the emergency override, the sudden inrush of atmosphere knocking her a step backwards. The three of them crowd inside and cycle the lock closed. Grabbing hold of the handrail next to the access panel, Rahne keys in what she hopes is still a valid override code, grinning when it proves to be the case.
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It takes five or six minutes to cover the distance from the station to the airlock, aided by the integral manoeuvring jets built into the space suits. Hopefully that means their pursuers are spread out on the station. She also has the opportunity to glance back into the administration centre - the only thing she can make out in the gloom is what appears to be the smouldering wreckage of a couple of the mining droids. Carefully turning around, she notices that the others have indeed followed her example. Without waiting to see whether there's any disagreement, Rahne powers down her magboots, crouches down and launches herself towards the Republic ship. We head aft, void their fuel so they can't follow us, then open the inspection hatch on the pipe and from there make it into the fuel depot. " Alright, do you both see the secondary airlock amid-ships? It's the closest to us and leads to the passenger section. " Let us worry about that when we're aboard the ship," Kreia sighs. We still need a copy of the orbital drift charts in order to clear the debris field." " Far be it for me to cast another shadow on this, but even if your latest suicide attempt works, it wouldn't matter. " Your constant twittering avails us not." We get onto the Harbinger like we originally planed, then we take a short cut through that fuel pipe to the hangar decks." " Must be an automatic thing: the false leak HK-50 set up in order to raise those containment fields would prevent the system from transferring. " Looks like they're refuelling," Atton remarks, pointing to the gantry arm to their left. It leads to the right, away from the fuel depot and the hangars beyond, heading instead back towards the Harbinger. The three of them progress silently from the airlock out onto the gangway attached to the face of the asteroid, prevented from floating off by the magnetic charge running through the soles of their boots.
Rahne glances at Kreia, but the polarised faceplate makes it hard to make out the other woman's expression. She's forgotten what it felt like to spacewalk, about how the vastness of the void makes her feel special, a speck of life amongst so much. Human female.Ītton Rand (John Barrowman): A rogue of uncertain loyalty. Kreia (Kate Mulgrew): Her mysterious benefactor. There is a "spawn item list" below.Rahne (Gina Gershon): The Jedi Exile. This was taken from the templates.bif file in the /data directory. While in the game, hit ` to activate the console (which is invisible in KotOR2) and type use the "giveitem " command to spawn the item that you want in your inventory. Secrets Cheat: Spawn Items Submitted by PandamanĪs with Star Wars: Knight of the Old Republic you must have EnableCheats=1 under in swkotor2.ini.